Note: I have been holding back from owning the Vita since i am waiting for Call of Duty. We have 元 to run in the console COD, with Vita not having a click-able dual sticks how would running be implemented? One among the many strengths of COD is the sheer run and gun gameplay that never gets old and having to touch the screen every single second to run can be jarring. Would Black Ops Declassified eventually run at 60fps?Ģ. Hi there Jeff, just a couple of questions to you:ġ. Are there any specifics you’d like to know? We’ll be speaking with developer Nihilistic soon, and will do our best to get your questions answered. For CoD fans, that’s right on target.Ĭall of Duty Black Ops: Declassified arrives this November. Want to know what happened to Hudson, Mason, and Woods before this fall’s Black Ops 2? You know what to do.īased on what we saw and played, Call of Duty Black Ops: Declassified looks and feels much as you’d expect it to – only now it can take the experience with you on PS Vita. They’ll be wrapped within an original story taking place between Call of Duty: Black Ops and the forthcoming Black Ops 2. Single-player content wasn’t shown, though Activision confirmed that it will consist of objective-based missions, along with survival and time trial missions, to keep the experience tuned for mobile play. Visually, the multiplayer map “Shattered” looked sharp, with swirling dust motes, flapping bits of cloth, crumbled architecture, and a steady framerate. The only use of the rear touchscreen we saw was to hold your breath while peering down the sniper’s scope – not something you’re likely to accidentally trigger.Ĭreate-a-Class is fully supported with custom loadouts and Perks Black Ops: Declassified will also leverage PS Vita’s geo-social “near” functionality with Share-a-Class, enabling players to transmit a character class via WiFi using “near,” and will allow your friends access to load-outs they haven’t yet unlocked through regular progression. The left stick and D-pad are placed closely enough on PS Vita that you can place the tip of your thumb on the D-pad while keeping your left thumb on the left stick for quick recovery. That leaves sprinting, which is executed by pressing down on the directional pad. The mortar strike killstreak was blessedly simple: tap the icon to open the map, touch the target, and launch a volley of fiery death to annihilate the opposition. Once you’ve unlocked a killstreak, the icon pops up on the left side of the screen and you can tap to trigger it. Those all-important Killstreaks work the way you’d expect. That’s a highly practical implementation of the touchscreen, as players won’t have to fumble to tap a small icon during a heated CQC encounter, and we found it was quick and responsive. The knife is even quicker to use because you can tap any part of the screen not already assigned to something else to swipe your blade. The ability to independently aim your grenade throw while shooting in another direction is a new tactical wrinkle for the series, and one that will surely be leveraged by experienced players. To hurl a grenade, you simply drag the grenade icon to the area of the screen where you want to throw it, or hold it to cook the fuse before you lob it. In fact, after inverting the Y-axis, I didn’t bother asking the devs on hand about the controls – everything was where I expected it to be.Īccess to the knife, flashbang, and frag grenade that are assigned to L2/R2 or 元/R3 on PS3 are easily accessible on the front touchscreen. So how is developer Nihilistic adapting Call of Duty to PS Vita? After playing a round on the new “Shatter” map, it’s clear their goals were to change as little as possible.
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